Overview
Havenwood Village is a 21+ SFW Heavy RP open community.Havenwood is a newly developed village in Mor Dhona near the Twelveswood border that accepts residents from all across the world no matter their origin or past. This community project was created with the heart of farming sim games to capture the magic, ambience, and cozy setting of some of our favorite farming RPGs. It is a community of neighbors for consistent and immersive roleplay with a shared setting and story to be told. Using player housing owned by the community and various open world locations, we do our best to create Havenwood and a network of roleplay locations tied together by lore and common purpose. This allows us to bring together small venues and personal homes to immerse ourselves in the village and have friendly characters to interact with on a regular basis.Alongside a community of neighbors, we also offer a number of DMed elements to create shared lore, stories, and events to interact with. Besides several ongoing stories that delve into the mystery the village and the forest it is in, we also provide monthly cultural festivals, sporadic village events, and ongoing support to those who create roleplay for others to enjoy and interact with. We offer a simple d20 skill and progression system to allow for RNG in both formal events and everyday roleplay as the players see fit. This allows for characters of all types from farmers to adventurers to interact meaningfully with our stories and lore, and to enjoy some RPG elements.To the best of our ability, we are a lore abiding community. We accept all characters that stay close to lore and don't mind creativity within the vast amount of lore we've been given. However, we do not accept characters that are written to be unrealistically important, are written around lore from other media or real life, or that simply clash against our cozy cottagecore way of life. This is a high fantasy, adventurer-styled setting of villagers, so we aren't looking for characters that are completely out of place in that setting. This includes characters that are so overly modded that they don't look like they belong in FFXIV any longer. Common elements we look for in excessive modding include non-canon racial features, excessive resizing, clothing items that are lore breaking, and just generally anything that makes a character out of place in what we've created.While we are lore abiding, we also do not allow community members to lore police each other. We, as officers, will make the call on characters/plots/etc. and whether they fit what boundaries we have set. If you run across something that you may think is moving past those boundaries, let a council member know privately and we will look into it. An individual's interpretation of lore is not the gospel truth, nor can we maintain a friendly, fun environment with people who "Um, actually" their fellow players. Any unsolicited comments or criticisms about lore accuracy will be considered a violation of our rules. We keep our boundaries flexible so that the most amount of people can have fun and be creative.We are a 21+ community because we wish to foster a community of adults who are responsible for their own behavior. We have designated ourselves as a "SFW" community because while there are adult themes and conversations, this is not a community that focuses on sexual themes and interactions. What people do in private is their own business, but in our roleplay and our Discord we maintain a SFW atmosphere.
🌺 OOC Rules 🌺
Below are the rules of our community no matter the medium an interaction takes places. If you feel that someone has violated one of these rules, please reach out privately to one of our officers, and provide evidence if possible. We have kept the rules fairly basic because we do not wish to police people and make everything about the letter of the law. Just be good to one another and you will be fine.
🍂 All players must be 21 years old, or older.
🍂 Be respectful of other players. This includes their time, their well-being, and their consent.
🍂 Be responsible for your own emotions.
🍂 Communicate problems, issues, concerns, delays, or anything else ASAP before it becomes an even bigger problem.
🍂 Follow basic RP Rules & Etiquette. (Click here for details)
🍂 Lalafell characters must not have any mention of ERP or sexual themes in any linked profiles or interactions with the community, ICly or OOCly.
🍂Keep roleplay lore abiding to the best of your abilities.
🍂 No lore policing other players in the community.
🍂 No excessively modded characters in our events.
Common Elements of Excessive Mods- Non-Canon Racial Features (appendages your race doesn't have, overly exaggerated racial features, etc.)
- Non-Canon Apparel (anime t-shirts, real world brands, etc.)
- Excessive Resizing (anything more than a few decimals beyond your base racial parameters)
- Excessive Particle/Visual Effects (persistent sparkles, effects, etc.)
While this isn't as much of a rule as it is a policy, we only allow up to 2 characters per player as Residents, which are described in more detail below. We put a fair amount of work getting characters set up onto our website and into our system, so we would appreciate if players would limit the amount of characters they are bringing in. There is no limit on the amount of Traveler characters they have, however.
🌺 The Story 🌺
There once was a tower in a forest that shouldn't have been a forest. For years this tower went unnoticed until the day a group of refugees who had lost their homes in the Final Days discovered it in their travels. Living in the tower was a sorcerer whose mind was not all there, but a sorcerer that loved people. Because he loved people, he sheltered the refugees in his forest, giving them a safe place to recover. It had only meant to be a temporary respite, but many of the refugees wanted to build a home within the sorcerer's forest, and he allowed them to.And so the village of Havenwood was born. The sorcerer became its Keeper, building a place for those that wanted a new life. It became a village of peoples from all different cultures bound together by the desire for community and purpose. The infrastructure grew, enough that even the Adventurer's Guild established itself within the village. It became a home built by adventurers and pioneers. With no city-state to rule over them, it is free to be whatever it needs to be.Havenwood is a place for those who desire freedom and community. While it is growing little by little, those that live there rely on each other to survive. Threats loom all around, mysteries are waiting to be solved, and the growing pains of a multicultural people are ever present. It's going to take the whole village to band together and weather the storms as a unified community. What lies in store for this cozy little village? Only time will tell.
🌺 Residents & Travelers 🌺
There are two general distinctions between characters in the Havenwood community. Residents are characters that have completed a OOC & IC application process to access all the features and opportunities that the community has to offer. Their profiles are added to this website and they are able to participate in Resident-only events and given first priority to all other events with limited room for participants. They are given an allotment of skill points to used in various events and activities, and gain an additional skill point every new month. Resident owned venues of all kinds are also added to this website and given consistent support and attendance to ensure their efforts are rewarded. In short, Residents are characters that ICly live in Havenwood and live by its rules and culture.Travelers are characters that are visitors to Havenwood. While they won't have access to all the RPG elements, running stories, and other roleplay opportunities, they are free to frequent Resident owned venues, village events that are open to the public (like festivals), and to make contacts with Resident characters and other Travelers for more roleplay opportunities. There are no applications or requirements beyond following our basic community rules.
🌺 The Village Council 🌺
There is a small village council that exists to aid the ins and outs of the community, both ICly and OOCly. They are essentially the officers of the community, but their main responsibilities are to create and foster roleplay. They are available for any questions, concerns, or help you may need in finding your place within our community.If you'd like to learn a bit more about the lore behind the council, use the button below.
🌺 Joining the Discord 🌺
Use the link below to join our Discord server! Once you read over the rules, all you have to do is react to agree to them and you'll get access to the server as a Traveler. Once you have, you can use the #get-roles channel to customize your experience. If you get interested in becoming a Resident, then look over the Residency section of this site to learn how that process works.
The Village Council
The village council consists of 4 seats that aid the Keeper in running the village. All service is voluntary, and is by no means a lifetime role. Each seat covers a different area of village life, though there is often overlap and collaboration between council members. Each member is hand picked by the Keeper, and is free to leave their seat anytime they wish.
🌺 Caretaker of Heart - Aria Ilyndra 🌺
The Caretaker of Heart deals primarily with the comfort and morale of the village. Through their own efforts and the efforts of others, they make sure everyone is enjoying their lives in the village. Where there's fun to be had, the Caretaker of Heart is surely to be there. They keep the heart of the village beating, ensuring no one is left behind.
🌺 Caretaker of Spirit - Vacant 🌺
The Caretaker of Spirit encompasses the spirit of the village and all that it entails. This includes areas ranging from the arts, to cultural landmarks and events, to the mental well-being of the villagers. They are also entrusted with newly moved in villagers, making sure that they feel at home and that they have what they need to settle into Havenwood.
🌺 Caretaker of Body - Aranel Faure 🌺
The Caretaker of Body deals with all things physical and tangible. This includes protection of the village, healthcare for villagers, ensuring everyone has enough food, and the labor efforts across the forest. The village's practical needs are overseen by this seat. Whenever there is a threat to the village, they are the first to answer the call.
🌺 Caretaker of Mind - Vacant 🌺
The Caretaker of Mind handles the logistics and reasoning of the village. They are in charge of the village's education and research efforts. They also are in charge of village expansion and what buildings are built where. Taxes and village resources are also handled by this seat. Anything that needs a keen intellect, the Caretaker of Mind takes over.
Residency
This section will go over what you need to know if you'd like your character to become a resident and the process that is required. We don't intend for this process to be overly long, but we feel it necessary to ensure our community is comprised of good, kind roleplayers and characters that fit the tone and the theme. We also feel that the IC process is a good chance to introduce your character to the community. If you have any questions about this process, please feel free to reach out.
🌺 Important Lore Tidbits 🌺
Below are a few IC things to know about the village to keep your roleplay in line with everyone else. More extensive village lore is laid out in the Archives section of this site. If you ever have any questions, or are unsure about anything, feel free to ask!
🌱The village is located in Mor Dhona in a region closest to the Twelveswood. They are under no city-state jurisdiction but do have some ties to the Adventurer's Guild. It is off the usually traveled paths so there isn't a lot of traffic, but it is not impossible to find or run across.🌱There aren't many laws in the village, but the ones they do have are strictly enforced by the Rangers and the village council. These are all fairly typical laws you'd expect from a village including areas of theft, violence, etc.🌱The village is a diverse place with residents from all over the world. For story and lore purposes there are NPC villagers that fill out the village, but the population is fairly small. Just because there isn't a player character for something doesn't mean the village is lacking that thing.🌱 The village stays current with the MSQ's most recent timeline. Major events that happen during the game's story that would actually affect the village will be part of our canon.🌱While there is still the usual time bubble convenience of normal roleplay (traveling times, recovery times, etc.), we play out each month as being that month ICly for seasonal flavored roleplay. So if it is, for example, April in the real world, then the community plays it as being the 2nd Umbral Moon and Spring with an upcoming festival to match.
🌺 Before Applying 🌺
There are a couple steps to keep in mind before we will accept an application from someone. First, you need to be in the Discord already. We've put the information about joining the server on the Overview page because we are looking for people who read before they jump. This allows you to come in as a Traveler and get a feel for how we do things and who's in our community.We require potential residents to attend at least one village event before we will take an application. The residency process is involved and requires time from both parties, so we want you to get a taste of what our roleplay actually is before deciding that you want to be a resident.If you put in an application before these two steps, then your application will be ignored and you may be disqualified from applying again.
🌺 Applying for Residency 🌺
Below you will find a link to a google form that is used as both a OOC and an IC application (they are clearly marked so that you know which section is which). The OOC portion is so that we can get to know you a little better as a player and get an idea of what you would like to get from our community. The IC portion is for your character to submit their intention to the village council for review. After submitting the form, we will go over it and reach out to you on Discord with any questions or other topics of discussion surrounding what you submitted. Afterwards, we will schedule a time for a roleplay that will have your character meeting with the village council to finalize the process.
🌺 IC Interview 🌺
The IC form filled out in the application is turned into the community center where your character will be given an appointment time to meet with the village council to discuss their residency. This is all considered to have been completed off screen to streamline the process. Interviews are held in the council chambers, which is the first room in the back of the community center. The address of the community center in-game is Plot 12, 3rd Ward, The Lavender Beds - Mateus. This is also in the Roleplay section of this site with additional information.The interview will include questions about the resident's application, their intentions after moving in, and anything else the council would like to know about the character. It is also a good opportunity for characters to ask questions about life in the village or anything else they'd like to discuss. If the council decides to approve the character's residency, then they will have the character sign their papers and it will be official. You'll be granted the Resident status in the Discord and can start working on your post-residency preparations.
🌺 Post-Residency Preparations 🌺
Once your character is a resident, the last task is to get their information together to put on the website. To see how this looks, you can check out the Profiles section of this site. You will need to submit via direct messages on Discord the following:- Profile information (Name, Race, Age, Nameday, Occupation, & Address)- A brief Biography (around a couple paragraphs)- A picture of your character- (Optional) A link to an external profile for your character- Your character's skill allotments
🌺 Skills 🌺
Rolling for skills is very simple. All skill rolls are a d20 roll that can be done in-game or through our Discord server. The total result of a roll is whatever number the dice shows + your character's skill modifier, which will be explained further below. (The benefit of doing it in Discord is that you can add your modifier right into the roll). These can be done at any time for a little spice to your roleplay, to settle an IC competition/dispute, and/or at major Havenwood events. For instance, perhaps at a festival the village holds a vegetable competition. All those that bring vegetables and compete roll their Farming skill, and the highest result wins the contest.Any roll of 20 is considered a Critical Success and automatically passes whatever roll, and will only be compared with modifiers if there is another roll of 20. On the other end, any roll of 1 is considered a Critical Failure.After becoming a resident, you are allotted 100 skill points to distribute among the below skills as skill modifiers. Getting up to +5 only requires one skill point per rank up, however after that it slows down. +6 and higher requires 2 skill points to rank up. As an example, if your Body skill is at +7, it will require 2 more skill points to get it to +8. Every new month you get another skill point to spend, so you are able to leave points at the .5 mark. It won't add another number to your roll, but it will indicate that you're halfway to leveling up that skill. All skills max out at +10.Below is a google sheet that you can copy and that will help you navigate the math required to allocate your skill points.The "Rank" column is where you put how high you would like your character's skill to be. The "Cost" column will automatically populate how many of your 100 points it will take to get it there. There is a running total of your points spent/remaining at the bottom to help you see how much you have left.
If you'd like to see some examples of how other characters have distributed their skills, check out the Profiles section.
Skill | Description |
---|---|
Agility | How fast you can run and how quickly you can react. |
Alchemy | The knowledge of potions, tonics, draughts, etc. |
Body | The strength of your body and ability to perform physical feats. |
Botany | The skill of gathering lumber, plants, seeds, etc. |
Carpentry | The skill of woodcraft and related areas. |
Cooking | The skill of culinary arts. |
Dancing | The ability to dance at a professional level. |
Farming | The knowledge of farming, harvesting, etc. |
Fine Art | The skill of various forms of art forms such as painting. |
Finesse | The skill of your hands and ability to accomplish delicate work with dexterity. |
Fishing | The skill of gathering aquatic based resources. |
Goldsmithing | The skill of jewelry crafting and fine detail metalwork. |
History | The knowledge of past events and various other facts. |
Leatherworking | The skill of working with hides and other resources. |
Machinery | The skill of engineering and working with machines. |
Magic | The knowledge and ability of various spells and magical effects. |
Medicine | The knowledge of first aid, restorative potables, etc. |
Mining | The skill of gathering ores, fossils, precious stones, etc. |
Music | The ability to write, create, and perform songs. |
Perception | The ability to notice easy to miss details and ascertain certain facts. |
Persuasion | The ability to persuade others through use of charisma, intimidation, seduction, etc. |
Research | The ability to gain new knowledge and understand difficult concepts. |
Smithing | The skill of working with metals and other materials. |
Stealth | The ability to go unnoticed and move quietly. |
Subterfuge | The skill of picking locks, working with traps, and other nefarious deeds. |
Survival | The ability to survive and navigate unfamiliar terrain with limited resources. |
Tailoring | The skill of weaving and sewing. |
Taming | The ability to interact with and tame wild and domestic creatures. |
Festivals & RP Locations
1st Umbral Moon
Valentione's Festival
TBD
January 12th, 3:00pm PST / 6:00pm ESTLocation: The Village Plaza
The Lavender Beds 3rd Ward - Mateus
Map Position: ( X:10 , Y:14 )
Heavensturn
It's a new year in the village and the plaza is decorated and ready for the festivities. Fireworks will be going off all night, and (NPC) vendors are selling food, drinks, and souvenirs of all types. So come on down to visit with neighbors, draw your fortune, and share your plans for the new year.
Fortunes
Catch Gaz walking around the festival to draw your fortune for the year!Roll a /random 20 to see what fortune your character receives.[Grave Misfortune]: 1-2
Thou shalt experience considerable misfortune.[Misfortune]: 3-6
Thou shalt experience misfortune.[Small Fortune]: 7-10
Thou shalt experience limited fortune.[Fair Fortune]: 11-14
Thou shalt experience moderate fortune.[Good Fortune]: 15-18
Thou shalt experience exceptional fortune.[Great Fortune]: 19-20
Thou shalt experience extraordinary fortune.
The Community Center
Plot 12, 3rd Ward, The Lavender Beds - MateusThis location was created for a place to roleplay without the need of a host. ICly it is the center for Havenwood government and business. It is always open for anyone to come and roleplay as much as they'd like.Below are all the different areas and rooms available to roleplay in.
The Adventurer's Guild
Just within the entrance to the community center is the village's adventurer's guild where jobs of all sorts are offered. It also hosts the reception for the village council where resident applications can be submitted and permits applied for businesses within the village.
Broadleaf Tavern
Located in the basement of the community center, the Broadleaf Tavern is a place to relax, get a drink and some food, and have a good time with your neighbors. The tavern is operated by Torrid Irontongue, a man that doesn't speak, but who will make you just about anything you could ask for. Torrid lives in a room next to the tavern, so he will open up at any and all hours for the needs of the community.
Council Chambers
This room is where the village council meets together to discuss business, hear issues from the community, and conduct new resident interviews.
Havenwood Library
This collection of resources, everything from fantasy novels to research materials is accessible to the village community. Residents are free to check out books and use the library for a place of quiet and study.
Community Kitchen
The community kitchen is available for anyone to make and share a meal with friends and neighbors. It is especially handy for those staying in the hostel and want to make their own meals.
Hostel
For a small fee, travelers can stay within the community center. While lacking some of the amenities of an inn, it is the most affordable option for those visiting the village.
Infirmary
Any medical needs can be addressed in the community center's infirmary. It can also be used for alchemical and medicinal experimentation and crafting.
Classroom
The community center features a classroom that allows residents to attend various educational courses on a wide variety of subjects. It can also be a good place to work quietly on projects individually or with a group of neighbors.
Community Bathhouse
For those who wish to wash away the day's stress among friends and community may use the communal bathhouse within the community center. It is continually stocked with soaps, shampoos, bath salts, extra clothes, and anything one might need for a hygienic experience.Those that do not wish to see their neighbors' bits and bobs may wish to steer clear.
Open World Locations
All locations are marked with their default position on the Mateus server, however any server can be used for private roleplay or if the default location is otherwise in use.
The Village Plaza
Location: The Lavender Beds 3rd Ward - Mateus
Map Position: ( X:10 , Y:14 )The plaza is where most of the community's festivals are held. It also features stalls for merchants and artisans to sell their wares. Music often fills the air, a favorite spot for bards and performers.
The Aetheryte
Location: Central Shroud - Mateus
Map Position: ( X:21 , Y:22 )At the edge of the village lies an aetheryte, the only one for quite a few malms. The Rangers take the usual teleportation fees and make sure it stays in working order.
The Stables
Location: Central Shroud - Mateus
Map Position: ( X:20 , Y:22 )Near the village's aetheryte are the stables. For a fee the workers there will take care of just about any sort of beast you can domesticate. If it is particularly ornery it may require an extra fee.
Lotus Lake
Location: Central Shroud - Mateus
Map Position: ( X:25 , Y:28 )About a bell's walk from the village lies Lotus Lake. A good place to fish and forage alike, this area is a notable spot for those that enjoy gathering natural resources.
Hobble Creek
Location: Central Shroud - Mateus
Map Position: ( X:26 , Y:19 )Near the village is a creek with an unfortunate amount of awkward sized rocks that make you hobble along if you're not careful. Rangers often patrol the area to keep the errant creature or water sprite from harming any villagers.
Resident Venues
Resident Venues are venues that are owned and operated by residents of Havenwood, and are ICly located within the village. Venues that are featured on this page can use the #havenwood-venues channel in the Discord server, and are free to use the @Venue Opening tag to ping people in that channel when your venue is opening up.ICly non-housing locations need to get a permit approved through the village council. If you'd like to set up a Havenwood venue just click the link below to go to our venue permit form. It will ask you some basic information about your venue that we will use to add it to the website here if it's approved.There is a limit of one venue per character. Since you are allowed maximum 2 characters, no one can have more than 2 venues listed at any given time. This is to ensure that venue locations are actually being run consistently, and to leave themes/ideas/etc. open for other characters to explore.If you put in a venue form, shoot a message to Gaz to let me know. I don't check that form often so just poke me.
The Wizard's Whimsy
Address: Lily Hills Wing 2 Rooms #41, 29th Ward, The Lavender Beds - MateusUsual Hours of Operation:Pop-Ups & By Appointment.
Available for RP outside these times, just pay the Bobs.Staff:-Gazardiel Elwood (The Wizard)
-Mad Bob, Sad Bob, & Bobby (Cashiers)Full Description:The Wizard's Whimsy is your one stop shop for all things magical and mysterious. Mages looking for equipment can find something among the collection of staves, wands, grimoires, and attire. There is also a wide selection of spellbooks and books on a variety of magical topics. There is also a wide selection of potions, tonics, ethers, elixirs, and all sorts of alchemical products for sale. Whenever items are brought up to the Bobs, the price of the items appears on the till.
Whispering Glades
Address: Island Sanctuary - MateusUsual Hours of Operation:Pop-Ups & By Appointment.
(It's Gaz's island so he needs to be online for it to be used.)Staff:-Aria Ilyndra (Senior Caretaker)
-Gazardiel Elwood (Assistant Caretaker)Full Description:Where the canopy of ancient trees filter sunlight into a soft, dappled glow. This tranquil haven serves as a safe refuge for creatures of all shapes and sizes, from injured beasts in need of care to rare and endagered species seeking shelter.Activities include meeting the animal residents, being caretaker for a day, beast taming demonstrations, and much more!Whispering Glades Website